Stem in Gaming
August 15, 2020
This unique online virtual conference + exhibit will tell stories of Latinx professionals in the Video Game and Tech sector to inspire and encourage Latinx youth to pursue opportunities in STEM. Our panels and featured speakers will explore the Video Game industry from the lens of STEM (Science, Technology, Engineering and Mathematics). Latinx students are currently the largest minority group in the public school system, but they score lower than the national averages on math and science achievement tests and enroll at significantly lower levels. Latinx students are underrepresented in undergraduate and graduate STEM programs and are not sufficiently exposed to STEM subjects at the K -12 Levels.
Program
Panel: Paths of Education
Speaker: Alix Reyna

Speaker: Felipe Alfonso

Speaker: Cuahtémo Marquez

Moderator: Jasmine Aguilar

Latinx in STEM Community Highlight
Speaker: Elaine Gomez
Making a Bitsy Game
Speaker: Juan Morales-Rocha
Panel: Make.Create.Design Video Games
Speaker: Gabriel Gaete

Speaker: Emily Rose Wilder

Speaker: Joshua Sanchez

Moderator: Jason Vega

Panel: Paths of Education
Speaker: Alix Reyna

Speaker: Felipe Alfonso

Speaker: Cuahtémo Marquez

Moderator: Jasmine Aguilar

Latinx in STEM Community Highlight
Speaker: Elaine Gomez
Making a Bitsy Game
Speaker: Juan Morales-Rocha
Panel: Make.Create.Design Video Games
Speaker: Gabriel Gaete

Speaker: Emily Rose Wilder

Speaker: Joshua Sanchez

Moderator: Jason Vega

Speakers
ALIX REYNA | @sardosardinas
Alix is a PM with a focus on operations & logistics. She got her start in the world of Esports, first as a content collaborator for ESLA, and later as a logistics guru for Riot Games in the LATAM region.
Felipe Alfonso | @bitnenfer
Felipe is a self-taught programmer from Chile with 12 years of experience on mobile, web and console development. He’s currently working at Globant as part of a team that helps optimize AAA games for current and next-gen consoles.
Cuahtémo Marquez | @altermundos
Cuahtémo is a producer, game designer, and born-and-raised Angeleno. Their work aims to bring a queer, decolonized lens to interactive media and science fiction. Cuahtémo has worked on visual novels, RPGs, and even robots! Their favorite thing in the world is their lil black cat Romero.
Gabriel Gaete | gabriel.gaete@lbpl.org

Mobile Studio Coordinator at Long Beach Public Library

Gabriel is an artist and STEAM curriculum specialist with the Long Beach Public Library. As coordinator for the Mobile Studio, Gabriel and the LBPL Studio team provide a wide variety of engaging and free STEAM activities to the Long Beach Community in subjects like video game development, graphic design, robotics, 3D design, and more.
Emily Rose Wilder

Studio Guide at Long Beach Public Library

Emily is a game designer and writer, as well as a cosplayer, illustrator, fiber artist and dungeon master. She’s put her passion for game development and game education to use as a Studio Guide for the Long Beach Public Library, leading the Game Design segment of LBPL’s Make Create Design: Games workshop series.
Joshua Sanchez

Teen Services Librarian at Long Beach Public Library

Four years working in public libraries serving children, teens, and adults. Experience with collection development, creating programming, and fostering community partnerships.

Elaine Gomez | @chulatastic

Game Designer at E-Line Media

Elaine Gomez is a game designer at E-Line Media, independent Unity developer and games educator. Elaine earned an MFA in Interactive Media and Games from University of Southern California in 2016. She is co-founder and community director of Latinx in Gaming. Elaine is interested in using games to preserve culture and foster relationships and communities across boundaries.
Alix Reyna
Alix is a PM with a focus on operations & logistics. She got her start in the world of Esports, first as a content collaborator for ESLA, and later as a logistics guru for Riot Games in the LATAM region.
Felipe Alfonso
Felipe is a self-taught programmer from Chile with 12 years of experience on mobile, web and console development. He’s currently working at Globant as part of a team that helps optimize AAA games for current and next-gen consoles.
Cuahtémo Marquez
Cuahtémo is a producer, game designer, and born-and-raised Angeleno. Their work aims to bring a queer, decolonized lens to interactive media and science fiction. Cuahtémo has worked on visual novels, RPGs, and even robots! Their favorite thing in the world is their lil black cat Romero.
Gabriel Gaete

Mobile Studio Coordinator at

Long Beach Public Library

Gabriel is an artist and STEAM curriculum specialist with the Long Beach Public Library. As coordinator for the Mobile Studio, Gabriel and the LBPL Studio team provide a wide variety of engaging and free STEAM activities to the Long Beach Community in subjects like video game development, graphic design, robotics, 3D design, and more.

Emily Rose Wilder

Studio Guide at Long Beach Public Library

Emily is a game designer and writer, as well as a cosplayer, illustrator, fiber artist and dungeon master. She’s put her passion for game development and game education to use as a Studio Guide for the Long Beach Public Library, leading the Game Design segment of LBPL’s Make Create Design: Games workshop series.

Joshua Sanchez

Teen Services Librarian at

Long Beach Public Library

Emily is a game designer and writer, as well as a cosplayer, illustrator, fiber artist and dungeon master. She’s put her passion for game development and game education to use as a Studio Guide for the Long Beach Public Library, leading the Game Design segment of LBPL’s Make Create Design: Games workshop series.

Elaine Gomez

Game Designer at

E-Line Media

Elaine Gomez is a game designer at E-Line Media, independent Unity developer and games educator. Elaine earned an MFA in Interactive Media and Games from University of Southern California in 2016. She is co-founder and community director of Latinx in Gaming. Elaine is interested in using games to preserve culture and foster relationships and communities across boundaries.